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- global gTokens
-
- on mouseDown
- set whichSprite to the clickOn
- if legalButton(whichSprite) then
- if programmersKey() then
- if the mouseH < (the left of sprite whichSprite + 5) then
- set gTokens to gTokens + 5
- showTokens()
- end if
- else
- go("Scene 1")
- end if
- end if
- end
-